File Formats
This section provides an overview of all file formats commonly encountered in TTGames LEGO video games.
Rather than documenting every format on this page, each format has its own dedicated page, accessible directly from the navigation menu. These pages explain what the format is, how it is structured, and which tools can be used with it.
ποΈ What kind of formats are listed here?
Youβll find formats covering a wide range of data types, such as:
- ποΈ Archives & Containers β Files that store multiple assets or data blocks in a single package.
- ποΈ Text & Data β Scripts, configurations, or structured data.
- πΌοΈ Images & Textures β Graphics files used in-game.
- π΅ Audio β Music, sound effects, or voice clips.
- π¬ Video & Animations β Cutscenes, cinematics, or animation sequences.
- π Encrypted or Proprietary β Special formats with compression, encryption, or custom structures.
Each format page explains what data it contains, how to explore it, and which tools support it.
π€ Community-maintained list
This file formats section is maintained by the community.
If you know a format that is used in TTGames LEGO games, whether widely known or obscure, it can be added here. The goal is to make it easier for newcomers and experienced modders alike to understand and work with different formats.
βοΈ How to add a format
Adding a new format is simple:
- Create a new Markdown page for the format
- Add a description, usage context, internal structure, and links to compatible tools, following other pages template
- Open a Pull Request with your changes
Once merged, the format will appear in the navigation menu and be accessible on the site.
β οΈ Disclaimer
All information listed here is for reference purposes only.
File formats and related tools are third-party resources and are not affiliated with or endorsed by TTGames.
Use them responsibly and respect applicable licenses and laws.
π Getting started
If youβre new to exploring game files, start by browsing the format pages and reading the descriptions to understand what each format contains and how it can be accessed.